A roguelite tower-defense game where you play as the mythical creatures of the sea.
All demos I created at Voodoo.io.
Nature and Humanity is a multiplayer turn-based strategy game. Play as humanity and build your civilization at the cost of the environment, or play as nature itself and stop humanity from destroying you.
Watch an early preview game playing as nature here:
Experience realistic and stressful scenarios in Team Up!, a serious game developed in collaboration with Erasmus MC, where nursing and medical students learn how to effectively collaborate interprofessionally under high pressure.
Can't Wait to Learn by War Child provides flexible and innovative education through custom-made educational serious games, enabling thousands of children in conflict areas to learn math and literacy despite challenges such as lack of infrastructure and resources.
Oh No Polio is a couch multiplayer game where you have to wipe out your friends by infecting them with diseases. Walk through the city turn by turn and try to collect diseases and build hospitals and laboratories. Buy items and use services to help you be the last man or woman standing.
A game about a realtor trying to sell haunted houses. The goal is to collect all the fuses in the house, so you can turn on the lights and drive out the ghost.
An alcoholic astronaut starts his own bar on a new planet. First-person management, exploration and action.
Small prototypes of games for learning or experimental purposes.
Modding the game GTA: San Andreas (2004) sparked my ambition for videogame development at an early age. This is where I started learning the basics of programming, 3D modelling, animation and texturing.